shell bypass 403
UnknownSec Shell
:
/
home
/
forge
/
socialite.brannanatkinson.com
/
node_modules
/
foreground-child
/
dist
/
commonjs
/ [
drwxrwxr-x
]
upload
mass deface
mass delete
console
info server
name :
watchdog.js
"use strict"; // this spawns a child process that listens for SIGHUP when the // parent process exits, and after 200ms, sends a SIGKILL to the // child, in case it did not terminate. Object.defineProperty(exports, "__esModule", { value: true }); exports.watchdog = void 0; const child_process_1 = require("child_process"); const watchdogCode = String.raw ` const pid = parseInt(process.argv[1], 10) process.title = 'node (foreground-child watchdog pid=' + pid + ')' if (!isNaN(pid)) { let barked = false // keepalive const interval = setInterval(() => {}, 60000) const bark = () => { clearInterval(interval) if (barked) return barked = true process.removeListener('SIGHUP', bark) setTimeout(() => { try { process.kill(pid, 'SIGKILL') setTimeout(() => process.exit(), 200) } catch (_) {} }, 500) }) process.on('SIGHUP', bark) } `; /** * Pass in a ChildProcess, and this will spawn a watchdog process that * will make sure it exits if the parent does, thus preventing any * dangling detached zombie processes. * * If the child ends before the parent, then the watchdog will terminate. */ const watchdog = (child) => { let dogExited = false; const dog = (0, child_process_1.spawn)(process.execPath, ['-e', watchdogCode, String(child.pid)], { stdio: 'ignore', }); dog.on('exit', () => (dogExited = true)); child.on('exit', () => { if (!dogExited) dog.kill('SIGKILL'); }); return dog; }; exports.watchdog = watchdog; //# sourceMappingURL=watchdog.js.map
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